1. Release Notes

1.1. Studio 10.10

1.1.1. New Features

Summary:
This release introduces several new features aimed at improving usability, customization, and simulation capabilities. Users can now define gripper zones, access documentation directly from Studio, and benefit from enhanced collision detection and tree view management. A major usability improvement allows robot type changes without requiring a full reload.

Highlights:

  • Gripper zone support for multiple gripper types

  • Tree view structure for better workcell management

  • Access to documentation from within Studio

  • New robot models: UR7e, UR12e, UR8 Long

  • Collision detection improvements

  • Enhanced UI for program and I/O views

  • Copy-paste and duplication in tree view

  • Simulation of welding and floor addition

  • File size limits for 3D assets

  • Restart robot controller without reload (change robot types seamlessly)

  • Based on PolyScope X 10.10


1.1.2. Improvements

Summary:
This section includes technical enhancements, infrastructure updates, and backend improvements. These changes improve 3D scene interaction, streamline the development process, and enhance simulation capabilities.

Highlights:

  • New 3D scene buttons and rotation tools

  • Hide unsupported settings and gizmos

  • Upload custom URCAPs

  • Simulation frame prototyping

  • Improved robot naming and image assets

  • Assistance with model integration


1.1.3. Bug Fixes

Summary:
A large number of bugs have been addressed in this release, focusing on robot behavior, UI responsiveness, simulation accuracy, and waypoint handling.

Highlights:

  • Fixes for robot type switching and TCP behavior

  • Waypoint orientation and saving issues resolved

  • Browser and UI responsiveness during jogging improved

  • Gizmo visibility and orientation corrected

  • Simulation preview and performance stabilized

  • Gripper activation and end effector signal issues fixed

  • Import/export reliability improved

  • Numerous fixes related to reachability, collisions, and draggers